package utils.base
{
	public class Mesh
	{
		public var meshVeterAry:Vector.<MeshVertex>;
		public var weightAry:Vector.<Weight>;
		public var rawIndexBuffer:Vector.<uint>;
		public var rawUvBuffer:Vector.<Number> = new Vector.<Number>
		//public var verAry:Vector.<Number>;
		public var vertexList:Vector.<Vector.<Number>> = new Vector.<Vector.<Number>>;
		public var rawPositionsBuffer:Vector.<Number> = new Vector.<Number>;
		
		public function Mesh(meshVeterAry:Vector.<MeshVertex>,weightAry:Vector.<Weight>,rawIndexBuffer:Vector.<uint>)
		{
			this.meshVeterAry = meshVeterAry;
			this.weightAry = weightAry;
			this.rawIndexBuffer = rawIndexBuffer;
		}
	}
}